 include('shared.lua')     
 //[[---------------------------------------------------------     
 //Name: Draw     Purpose: Draw the model in-game.     
 //Remember, the things you render first will be underneath!  
 //-------------------------------------------------------]]  
 function ENT:Draw()      
 // self.BaseClass.Draw(self)  
 -- We want to override rendering, so don't call baseclass.                                   
 // Use this when you need to add to the rendering.        
 self.Entity:DrawModel()       // Draw the model.   
 end

function ENT:Think()
	if self.Exploded == False then
		if ( dlight ) then
			dlight.Pos = self:GetPos() + self:GetUp() * 50
			dlight.r = 255
			dlight.g = 100
			dlight.b = 100
			dlight.Brightness = 10
			dlight.Decay = 500 * 5
			dlight.Size = self.NumParticles
			dlight.DieTime = CurTime() + 1
		end
	end
end